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EFECTOS DEL USO DE VIDEOJUEGOS EN NIÑOS Y ADOLESCENTES EN ESPAÑA Y EEUUEl Consumo Consciente como Posible Factor Reductor de Efectos Nocivos
Paloma Díaz Soloaga Profesora Universidad Complutense de Madrid y Directora Observatorio Publicidad y Sociedad. Centro Universitario Villanueva .
1. Algunos datos reveladores2. Planteamiento del Grupo de Investigación y marco del estudio3. Metodología
5. Discusión y primeras conclusiones Referencias bibliográficas |
Bibliografía ANDERSON C. A. y DILL K., 2000, Video Games and Aggressive Thoughts, Feelings and Behavior in the Laboratory and Life. Journal of Personality and Social Psychology. 78 (4), 772-790. BRAND, J., KNIGHT, S. & MAJEWSKI, J., 2003, The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives. http://www.bond.edu.au/diverseworlds CHAMBERS, J., ASCIONE F., 1987, The effects of prosocial and aggressive videogames on children's donating and helping. Journal of Genetic Psychology 148: 499-505. DAUENHAUER, B., 2005, Paul Ricoeur, The Stanford Encyclopedia of Philosophy, Edward N. Zalta (ed.), <http://plato.stanford.edu/archives/win2005/entries/ricoeur/>. Edicion consultada en abril de 2006. GENTILE, D., 2005, examining the effects of Video games from a Psychological perspective: Focus on violent games and a new synthesis. Institute of Science and Society. Center for the Study of Violence. Iowa State University. National Institute on Media and the Family. GENTILE, D., LYNCH, P., LINDER, J.R., WALSH, D.A., 2004, The effect of violent video game habits on adolescent hostility, aggressive behavior, and school performance. Journal of Adolescence. No 27. 5 – 22 GRIFFITHS, MD., 2000, Video games violence and aggression: Comments on “Video Games playing and its relations with aggressive and prosocial behavior” by WIEGMEN O., VAN SCHIE, M., British Journal of Social Psychology 39: 147 – 149. GOLDSTEIN, J., 2001, Does playing violent video games cause aggressive behavior?. Cultural Policy. University of Chicago. LANGER, E., MOLDOVEANU, M., 2000, Mindfulness Research and the Future. Journal of Social Issues. Vol 56, No 1. 129 – 139. LANGER, E., MOLDOVEANU, M., 2000, The Construction of Mindfulness. Journal of Social Issues. Vol 56, No 1. 1 – 9. LANGER, E., 1989, Mindfulness. Reading. MA: Adison Wensley. LANGER, E., 2000, El poder del aprendizaje consciente. Barcelona: Gedisa Editorial. RICOEUR, P., 1992, Oneself as Another. Chicago: University of Chicago Press. SUHN, L. M. [BARR, R. advisor], 2004, Effects of Video Game violence on Prosocial and Antisocial Behaviors. Journal of Young Investigators. Vol. 11, No 2.
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