![]() |
CUESTIONES EN TORNO AL PODEROSO EFECTO DE LOS VIDEOJUEGOS VIOLENTOSDel neoconductismo Roberto de Miguel Pascual Universidad Carlos III de Madrid
1. Introducción2. Regreso al pasado de los efectos poderosos3. Conclusión: Limitaciones del estudio de los efectos poderosos de los videojuegos violentos y posibles vías de actuación.Referencias bibliográficas |
Bibliografía- ANDERSON J. R. Y BOWER, G. H., 1973, Human Associative Memory . V.H. Winston and Sons. - ANDERSON, C.A. Y ANDERSON, K.B.,1996, “Violent crime rate studies in philosophical context: A destructive testing approach to heat and southern culture of violence effects”. Journal Of Personality And Social Psychology , 70. - ANDERSON, C.A. Y MORROW, M., 1995, “Competitive aggression without interaction: Effects of competitive versus cooperative instructions on aggressive behavior in video games”. Personality and Social Psychology Bulletin , 21. - ANDERSON, C.A., Y FORD, C. M.,1986, “Affect of the Game Player: Short-Term Effects of Highly and Mildly Aggressive Video Games”. Personality & Social Psychology Bulletin . v 12, n 4. - ANDERSON,C. Y DILL, K. E., 2000, “Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life”. Journal of Personality and Social Psychology , Vol. 78, n. 4. - BALLARD, M. Y WIEST, R. ,1995, “Mortal kombat: the effects of violent video technology on males' hostitily and cardiovascular responding.” Biennal Meeting of the Society for Research in Child Development . - BANDURA, 1988, Pensamiento y Acción . Martínez Roca. Barcelona. - BANDURA, A. (Ed.), 1971, Psychological modeling: Conflicting theories . Chicago: Aldine-Atherton Press. - BANDURA, A., 1986, Social Foundations of Thought and Action: A Social-Comparison Theory . Englewood Cliffs: NJ: Prentice Hall. - BANDURA, A., Y JEFFERY, R.,1973, “Role of symbolic coding and rehersal processes in observational learning”. Journal of personality and social psychology , 26,122-130. - BANDURA, A.,1969, Principles of behavior modification . New York: Holt, Rinehart & Winston - BANDURA, A.,1982, Teoría del aprendizaje social . Madrid: Espasa-Calpe. - BERKOWITZ, L., 1973, “Studies of the Contagion of Violence,” en Violence as Politics: A Series of Original Essays , Herbert Hirsch y David C. Perry, Eds, Harper & Row, New York. - BERKOWITZ, L., 1984, “Some effect thoughts on anti-prosocial influences of media events”. Pshychological Bulletin , 95. - BERKOWITZ, L., PARKE, R. D., LEYENS, J. PH., Y WEST, S.,1974, “Reaction of young delinquents to justified and less justified movie violence”. Journal of Research in Crime and Delinquency , 11, 16-24. - CHORY-ASSAD, R.M. Y MASTRO, D.E., 2000, “Violent videogame use and hostility among high school students and college students”. Paper presentado en la Mass Communication Division of the National Communication Association at its annual meeting , disponible en http://web.ics.purdue.edu/~sherryj/videogames/VGU&H.pdf - COLLINS, A.M Y LOFTUS, E.F.,1975, “A Spreading-Activation Theory of Semantic Processing”. Psychological Review , 82:407-428. - COOPER, J. Y MACKIE, D.,1986, “Videogames and agression in children”. Journal Of Applied Social Pyshology , 16 (8), 726-744. - DIETZ, T. L., 1998, “An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior”. Sex Roles , 38, 425-442. - DILL, K. Y DILL, J.,1998, “Video game violence: A review of the empirical literature”. Aggression and Violent Behavior , 3, 407-428. - ELMER-DEWITT, P. (1993, Septiembre 27). “The amazing video game boom”. Time , , 66-73. - FARRAR, K., KRCMAR, M. Y NOWAK, R., 2006, “Contextual Features of Violent Video Games, Mental Models, and Agression”, Journal of Communication , 56. - FESHBACH, S., 1972, “Reality and Fantasy in Filmed Violence”. En Murray, Eli A. Rubinstein y Comstock (Eds.): Television and Social Behavior 2: Television and Social Learning . Rockville, MD: National Institute of Mental Health. - FUNK, J. B. Y BUCHMAN, D. D., 1996, “Children's perceptions of gender differences in social approval for playing electronic games”, Sex Roles , 35, 3-4. - GARITAONANDIA, C.; JURASTI, P.; PASTOR, F. Y OLEAGA. J.A., 1998, “Las relaciones de los niños y de los jóvenes con las viejas y nuevas tecnologías de la información”, ZER, nº4. - GERBNER, G., 1972, "Violence and Television Drama: Trends and Symbolic Functions". En G. COMSTOCK, E. (Ed.), Television and Social Behavior . Washington: US Government Printing Office. - GORANSON, R.E., 1970, “Media violence and aggressive behavior” A review of social psychology ( Vol. 5). New York: Academic Press - GRIFFITHS, M. D. Y DANCASTER, I., 1995, “The effect of Type A personality on physiological arousal while playing computer games”. Addictive Behaviors , 20(4). - GRIFFITHS, M. D. Y HUNT, N., 1998, “Dependence on computer games by adolescents”, en Psychological Reports , 82, 475-480. - GRIFFITHS, M.,1999, “Violent video games and aggression: A review of the literature”. Aggression & Violent Behavior , 4, 203-212. - HALLORAN, J. D. Y CROLL, P., 1972, “Television programs in Great Britain: Content and control”. En G. A. Comstock & E. A. Rubinstein (Eds.), Television and social behavior: Vol, 1. Media content and control (pp. 415-492). Washington, DC: U.S. Government Printing Office. - HUESMANN Y COL., 1978, “Children´s sex role preferences, sex of televisión model, and imitation of agressive beheviors”. International Society for Research of Agression , Washington, D.C. - HUESMANN, H., 1986, "Psychological Processes Promoting the Relation Between Exposure to Media Violence and Aggressive Behavior by the Viewer", Journal of Social Issues , 42 (3). - HUESMANN, L. & LAURIE M., 1994, “Long-term effects of repeated exposure to media violence in childhood”. pp. 153-186, en Aggressive Behavior . Nueva York: Plenum. - HUESMANN, L. R. Y ERON, L. D., 1986, Television And The Aggressive Child: A Cross-National Comparison . Hillsdale, NJ: Erlbaum. - HUESMANN, L.R., LEFKOWITZ, M.M. Y ERON, L.D.,1977, “The sum of MMPI scales F,4, and 9 as a measure of agresión”. Journal of Consulting and Clinical Psychology , 46(5), 1071-1078. - IRWIN, A. R. Y GROSS, A.M., 1995, “Cognitive tempo, violent videogames and aggressive behavior in young boys”. Journal Of Family Violence . 10 (3), pp: 337-350 - LEYENS, L. Y PARKE, R., 1975.”Agressive slides can induce a weapons effect”. European Journal of Social Psychology , 5. - LYNCH, P. J., GENTILE, D. A., OLSON, A. A., Y VAN BREDERODE, T. M., 2001, “The effects of violent video game habits on adolescent aggressive attitudes and behaviors”. Presentado en la Biennial Conference of the Society for Research in Child Development , Minneapolis, MN. - MALAMUTH, N. M. Y CHECK, J. V., 1981, "The effects of mass media exposure on acceptance of violence against women: a field experiment". Journal of Research in Personality , 15, 436-446. - NEISSER, U., 1976, Cognition and reality . Nueva York: Freeman. - NELSON, T. M. Y CARLSON, D. R., 1985, “Determining factors in choice of arcade games and their consequences upon young male players”. Journal of social psychology , 5 - PHILIPS, D. Y HENSELEY, J., 1984, “When violence is rewarded or punished: The impact of mass media stories on homocide”, Journal of Communication , 34 (3). - ROE, K. Y MUIJS, D., 1998, “Children and computer games - A profile of the heavy User”, European Journal of Communication , 13 (2). - SAKAMOTO, A., 1994, “Video game use and the development of sociocognitive abilities in children: Three surveys of elementary school students”, Journal of Applied Social Psychology , 24, 1. - SCHUTTE, N. S., MALOUFF, J. M., POST-GORDEN, J. C Y RODASTA, A. L., 1988, “Effects of playing video games on children's aggressive and other behaviors”. Journal of Applied Social Psychology , 18. - SCHUTTE, N. S., MALOUFF, J. M., POST-GORDEN, J. C. Y RODASTA, A. L., 1988, “Effects of playing video games on children's aggressive and other behaviors”. Journal of Applied Social Psychology , 18, 454-460. - SCOTT, D.,1995, “The effect of video games on feelings of agression”. The Journal of Psychology , 129(2), 121-132 - SHERRY, J. L., 2001, “The effects of violent video games on aggression: A meta-analysis”. Human Communication Research . 27(3) , 409-431. - SINGER, J. L., Y SINGER, D. G.,1981, Television, Imagination And Aggression: A Study Of Preschoolers . Hillsdale, NJ: Erlbaum. - STAATS A.W. Y STAATS, C.K.,1958, “Attitudes established by classical conditioning”. Journal of Abnormal and Social Psychology , 57, 37-40. - TURNER, C. Y FENN, M.R., 1978, “Effects of white noise and memory cues on verbal agression”, International Society for Research on Agression , Washington D.C. - VON FEILITZEN, C. Y CARLSSON, U., (ed.), 2000, Children in the New Media Landscape. Games, Pornography, Perceptions . Nordicom: The UNESCO International Clearinghouse on Children and Violence On The Screen. - WINKEL, M., D. M. NOVAK, Y HOPSON, H., 1987, “Personality factors, subject gender, and the effects of aggressive video games on aggression in adolescents”. Journal of Research in Personality , 21.
|
|